May 2005
Monthly Archive
Fri 6 May 2005 [
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This is the extended interview notes with Craig Hayes, visual effects supervisor from Tippett Studios, responsible for the creation of the amazing Machine City environments in the two Matrix sequels, Matrix Reloaded, and Matrix Revolutions. Hayes outlines some of the ingenious methods used to create the organo-tech futurescape, that goes beyond raw computing power.
Matt Hanson: On a project as massive as the last two Matrix films I’m sure it’s a question of where to begin, so what was the initial kernel for you?
Craig Hayes: We wanted to create something unique. Something that was not duplicating a real city. To do this we had to explain different processes to people, as the visualization was not thoroughly fleshed out, but the seeds were present. We decided that the way to create the city was for the effects to be procedurally driven. Patterns would emerge. We had the freedom to engineer a system, and custom design something to do that.
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Thu 5 May 2005 [
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Stephan Martiniere has a wealth of experience as a concept illustrator in groundbreaking movies, and in the science fiction genre in particular. He was kind enough to take time out to explain his process and how this in particular impacted on his work in I,Robot. This is a more complete version of the text which appears in the book.
Matt Hanson: What was your brief for creating the I,Robot material?
Stephan Martiniere: From conversation mainly, Patrick [Tatopoulos, the production designer] was also giving me some very loose sketches as well as photographic references for either material ideas or just feel.
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Thu 5 May 2005 [
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The latest on the publication date: book available from 1 June, 2005 from RotoVision. Don’t know if this also applies to the U.S. edition to be distributed through Focal Press. The U.S. edition (pictured here) has a reconfigured cover: less sexual!
Thu 5 May 2005 [
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They have an amplified power to allure and revolt audiences, with glimpses into technologically fantastic worlds or dystopic societies as the devices to recreate these fantasies, these simulacra become ever more advanced.Star Wars: A New Hope (1977) was a landmark in effects-driven science fiction (or science fantasy as the purists would have it) film just as Kubrick’s 2001: A Space Odyssey (1968) was in terms of bringing the genre onto the serious filmmaking agenda…. In turn, our spaces are becoming progressively more cinematic as the future gets nearer and architectural influences loop back and feedback off of these cinematic visions.It’s noteworthy that, as we become steeped in invisible networks of data and information, science fiction environments have become more involved with the augmented and virtual realities of digital space and how we as humans orient ourselves around this shifting relationship with our physical and non-physical habitats.
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Thu 5 May 2005 [
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Matt Hanson is a recognized authority and expert in the field of digital film and emerging film futures.
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Thu 5 May 2005 [
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This is the holding page for the latest book: Sci-Fi Moviescapes by Matt Hanson.
My current top 15 SF films:
- 2001: A Space Odyssey
- Blade Runner
- Avalon
- Solaris (original)
- Alien Quadrilogy
- Strange Days
- Akira
- Gattaca
- Matrix trilogy
- Star Wars trilogy (IV-VI)
- Minority Report
- Casshern
- Dune
- Twelve Monkeys
- Tron
Building Sci-fi Moviescapes is the definitive guide to the imagined aesthetics of the future, taking you on the ultimate tour of the science fiction movie universe.
Journey from 1980s’ sci-fi, the dawn of the “digital age,” through revolutionary CG blockbusters, to the new era of “digital backlot” productions. Key creative personnel behind these movies reveal how they created such visionary city and space-scapes, through original interviews and stunning, previously unpublished concept drawings and production stills.
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